File diff r6133:15fdf833a0e1 → r6134:aa2aee9f9144
src/depot.h
Show inline comments
 
@@ -82,26 +82,26 @@ static inline bool IsTileDepotType(TileI
 
	}
 
}
 

	
 

	
 
/**
 
 * Find out if the slope of the tile is suitable to build a depot of given direction
 
 * @param direction The direction in which the depot's exit points. Starts with 0 as NE and goes Clockwise
 
 * @param direction The direction in which the depot's exit points
 
 * @param tileh The slope of the tile in question
 
 * @return true if the construction is possible
 

	
 
 * This is checked by the ugly 0x4C >> direction magic, which does the following:
 
 * 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
 
 * So: for direction (only the significant bits are shown)<p>
 
 * 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
 
 * 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
 
 * 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
 
 * 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
 
 * So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
 
 */
 
static inline bool CanBuildDepotByTileh(uint32 direction, Slope tileh)
 
static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
 
{
 
	return ((0x4C >> direction) & tileh) != 0;
 
}
 

	
 
Depot *GetDepotByTile(TileIndex tile);
 
void InitializeDepots(void);