File diff r13593:83f7bb8912c6 → r13594:f2f46474fc53
src/depot_gui.cpp
Show inline comments
 
@@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft
 
			_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
 
			break;
 
	}
 
	_block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
 
	_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
 
}
 

	
 
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
 
@@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft
 
void InitDepotWindowBlockSizes()
 
{
 
	_block_sizes[VEH_TRAIN].width = 1;
 
	_block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
 
	_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
 

	
 
	_block_sizes[VEH_ROAD].width = 56;
 
	_block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
 
	_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
 

	
 
	InitBlocksizeForShipAircraft(VEH_SHIP);
 
	InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
 
@@ -255,7 +255,7 @@ struct DepotWindow : Window {
 
	void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
 
	{
 
		bool free_wagon = false;
 
		int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
 
		int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
 

	
 
		switch (v->type) {
 
			case VEH_TRAIN: {