@@ -997,13 +997,13 @@ void ShowDepotWindow(TileIndex tile, Veh
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
w = AllocateWindowDescFront(&_train_depot_desc, tile); break;
w = AllocateWindowDescFront<Window>(&_train_depot_desc, tile); break;
case VEH_ROAD:
w = AllocateWindowDescFront(&_road_depot_desc, tile); break;
w = AllocateWindowDescFront<Window>(&_road_depot_desc, tile); break;
case VEH_SHIP:
w = AllocateWindowDescFront(&_ship_depot_desc, tile); break;
w = AllocateWindowDescFront<Window>(&_ship_depot_desc, tile); break;
case VEH_AIRCRAFT:
w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
w = AllocateWindowDescFront<Window>(&_aircraft_depot_desc, tile); break;
}
if (w != NULL) {