File diff r23552:91d98b9489aa → r23553:9f01781fc43d
src/depot_gui.cpp
Show inline comments
 
@@ -398,7 +398,7 @@ struct DepotWindow : Window {
 
		uint16 rows_in_display = wid->current_y / wid->resize_y;
 

	
 
		uint16 num = this->vscroll->GetPosition() * this->num_columns;
 
		int maxval = min(this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
 
		int maxval = min((uint)this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
 
		int y;
 
		for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
 
			for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
 
@@ -413,7 +413,7 @@ struct DepotWindow : Window {
 
			}
 
		}
 

	
 
		maxval = min(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
 
		maxval = min((uint)this->vehicle_list.size() + (uint)this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
 

	
 
		/* Draw the train wagons without an engine in front. */
 
		for (; num < maxval; num++, y += this->resize.step_height) {
 
@@ -483,7 +483,7 @@ struct DepotWindow : Window {
 
			/* Skip vehicles that are scrolled off the list */
 
			if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
 
		} else {
 
			pos -= this->vehicle_list.size();
 
			pos -= (uint)this->vehicle_list.size();
 
			*veh = this->wagon_list[pos];
 
			/* free wagons don't have an initial loco. */
 
			x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
 
@@ -734,11 +734,11 @@ struct DepotWindow : Window {
 
				max_width = max(max_width, width);
 
			}
 
			/* Always have 1 empty row, so people can change the setting of the train */
 
			this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
 
			this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
 
			/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
 
			this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
 
		} else {
 
			this->vscroll->SetCount(CeilDiv(this->vehicle_list.size(), this->num_columns));
 
			this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
 
		}
 

	
 
		/* Setup disabled buttons. */