diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -216,7 +216,7 @@ static void DrawDepotWindow(Window *w) uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; /* setup disabled buttons */ - SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player), + w->SetWidgetsDisabledState(!IsTileOwner(tile, _local_player), DEPOT_WIDGET_STOP_ALL, DEPOT_WIDGET_START_ALL, DEPOT_WIDGET_SELL, @@ -724,7 +724,7 @@ static void CreateDepotListWindow(Window + (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one - SetWindowWidgetsHiddenState(w, type != VEH_TRAIN, + w->SetWidgetsHiddenState(type != VEH_TRAIN, DEPOT_WIDGET_H_SCROLL, DEPOT_WIDGET_SELL_CHAIN, WIDGET_LIST_END); @@ -795,9 +795,9 @@ static void DepotWndProc(Window *w, Wind case DEPOT_WIDGET_CLONE: // Clone button InvalidateWidget(w, DEPOT_WIDGET_CLONE); - ToggleWidgetLoweredState(w, DEPOT_WIDGET_CLONE); + w->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE); - if (IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) { + if (w->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { static const CursorID clone_icons[] = { SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH, SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE @@ -855,7 +855,7 @@ static void DepotWndProc(Window *w, Wind } break; case WE_ABORT_PLACE_OBJ: { - RaiseWindowWidget(w, DEPOT_WIDGET_CLONE); + w->RaiseWidget(DEPOT_WIDGET_CLONE); InvalidateWidget(w, DEPOT_WIDGET_CLONE); } break; @@ -864,7 +864,7 @@ static void DepotWndProc(Window *w, Wind const Vehicle *v = _place_clicked_vehicle; /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */ - if (v != NULL && IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) { + if (v != NULL && w->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { _place_clicked_vehicle = NULL; HandleCloneVehClick(v, w); } @@ -906,14 +906,14 @@ static void DepotWndProc(Window *w, Wind } break; case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: - if (!IsWindowWidgetDisabled(w, DEPOT_WIDGET_SELL) && + if (!w->IsWidgetDisabled(DEPOT_WIDGET_SELL) && WP(w, depot_d).sel != INVALID_VEHICLE) { Vehicle *v; uint command; int sell_cmd; bool is_engine; - if (IsWindowWidgetDisabled(w, e->we.click.widget)) return; + if (w->IsWidgetDisabled(e->we.click.widget)) return; if (WP(w, depot_d).sel == INVALID_VEHICLE) return; HandleButtonClick(w, e->we.click.widget);