diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft _block_sizes[VEH_AIRCRAFT].width = max(74U, max_width); break; } - _block_sizes[type].height = max(GetVehicleListHeight(type), max_height); + _block_sizes[type].height = max(GetVehicleHeight(type), max_height); } /** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. @@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft void InitDepotWindowBlockSizes() { _block_sizes[VEH_TRAIN].width = 1; - _block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN); + _block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN); _block_sizes[VEH_ROAD].width = 56; - _block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD); + _block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD); InitBlocksizeForShipAircraft(VEH_SHIP); InitBlocksizeForShipAircraft(VEH_AIRCRAFT); @@ -255,7 +255,7 @@ struct DepotWindow : Window { void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const { bool free_wagon = false; - int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type); + int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type); switch (v->type) { case VEH_TRAIN: {