diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -384,11 +384,11 @@ struct DepotWindow : Window { int image_left = rtl ? r.left + this->count_width : r.left + this->header_width; int image_right = rtl ? r.right - this->header_width : r.right - this->count_width; if (rtl) { - for (int x = image_right - w; x > image_left; x -= w) { + for (int x = image_right - w; x >= image_left; x -= w) { GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3); } } else { - for (int x = image_left + w; x < image_right; x += w) { + for (int x = image_left + w; x <= image_right; x += w) { GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3); } } @@ -734,7 +734,8 @@ struct DepotWindow : Window { } /* Always have 1 empty row, so people can change the setting of the train */ this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1); - this->hscroll->SetCount(max_width); + /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */ + this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1)); } else { this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns)); }