diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -356,7 +356,7 @@ struct DepotWindow : Window { maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row)); - /* draw the train wagons, that do not have an engine in front */ + /* Draw the train wagons without an engine in front. */ for (; num < maxval; num++, y += this->resize.step_height) { const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()]; this->DrawVehicleInDepot(v, r.left, r.right, y); @@ -537,9 +537,11 @@ struct DepotWindow : Window { } } - /* Function to set up vehicle specific widgets (mainly sprites and strings). - * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites - * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array + /** + * Function to set up vehicle specific widgets (mainly sprites and strings). + * Only use this function to if the widget is used for several vehicle types and each has + * different text/sprites. If the widget is only used for a single vehicle type, or the same + * text/sprites are used every time, use the nested widget array to initialize the widget. */ void SetupWidgetData(VehicleType type) {