diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -609,7 +609,6 @@ struct DepotWindow : Window { this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP; this->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE; this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP; - this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; this->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES; this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE; @@ -633,7 +632,6 @@ struct DepotWindow : Window { this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP; this->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE; this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP; - this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE; this->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES; this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE; @@ -657,7 +655,6 @@ struct DepotWindow : Window { this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP; this->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL; this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP; - this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR; this->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS; this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP; @@ -681,7 +678,6 @@ struct DepotWindow : Window { this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP; this->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO; this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP; - this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT; this->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT; this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT; @@ -842,6 +838,73 @@ struct DepotWindow : Window { } } + virtual void OnRightClick(Point pt, int widget) + { + if (widget != DEPOT_WIDGET_MATRIX) return; + + GetDepotVehiclePtData gdvp = { NULL, NULL }; + const Vehicle *v = NULL; + DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp); + + if (this->type == VEH_TRAIN) v = gdvp.wagon; + + if (v != NULL && mode == MODE_DRAG_VEHICLE) { + AcceptedCargo capacity, loaded; + memset(capacity, 0, sizeof(capacity)); + memset(loaded, 0, sizeof(loaded)); + + /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */ + bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed); + + /* loop through vehicle chain and collect cargos */ + uint num = 0; + for (const Vehicle *w = v; w != NULL; w = w->Next()) { + if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) { + capacity[w->cargo_type] += w->cargo_cap; + loaded [w->cargo_type] += w->cargo.Count(); + } + + if (w->type == VEH_TRAIN && !EngineHasArticPart(w)) { + num++; + if (!whole_chain) break; + } + } + + /* Build tooltipstring */ + static char details[1024]; + details[0] = '\0'; + char *pos = details; + + for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) { + if (capacity[cargo_type] == 0) continue; + + SetDParam(0, cargo_type); // {CARGO} #1 + SetDParam(1, loaded[cargo_type]); // {CARGO} #2 + SetDParam(2, cargo_type); // {SHORTCARGO} #1 + SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2 + pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details)); + } + + /* Show tooltip window */ + uint64 args[2]; + args[0] = (whole_chain ? num : v->engine_type); + args[1] = (uint64)details; + GuiShowTooltips(whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args); + } else { + /* Show tooltip help */ + StringID tooltip = INVALID_STRING_ID; + switch (this->type) { + case VEH_TRAIN: tooltip = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; break; + case VEH_ROAD: tooltip = STR_9022_VEHICLES_CLICK_ON_VEHICLE; break; + case VEH_SHIP: tooltip = STR_981F_SHIPS_CLICK_ON_SHIP_FOR; break; + case VEH_AIRCRAFT: tooltip = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;break; + default: NOT_REACHED(); + } + GuiShowTooltips(tooltip); + } + } + + virtual void OnPlaceObject(Point pt, TileIndex tile) { const Vehicle *v = CheckMouseOverVehicle();