diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -161,7 +161,8 @@ static void TrainDepotMoveVehicle(const /** * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. - * @note The train vehicle type uses the entire row for each train. */ + * @note The train vehicle type uses the entire row for each train. + */ static Dimension _base_block_sizes[4]; static void InitBlocksizeForShipAircraft(VehicleType type) @@ -197,7 +198,8 @@ static void InitBlocksizeForShipAircraft /** * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. - * @note Calling this function once for each game is enough. */ + * @note Calling this function once for each game is enough. + */ void InitDepotWindowBlockSizes() { _base_block_sizes[VEH_TRAIN].width = 0;