@@ -1058,10 +1058,10 @@ void StartupDisasters()
}
void DisasterVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = -1;
this->y_offs = -1;
this->sprite_width = 2;
this->sprite_height = 2;
this->z_height = 5;
this->x_extent = 2;
this->y_extent = 2;
this->z_extent = 5;