@@ -39,6 +39,7 @@ enum DisasterSubType {
struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
SpriteID image_override; ///< Override for the default disaster vehicle sprite.
VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags
/** For use by saveload. */
DisasterVehicle() : SpecializedVehicleBase() {}