diff --git a/src/disaster_vehicle.h b/src/disaster_vehicle.h --- a/src/disaster_vehicle.h +++ b/src/disaster_vehicle.h @@ -38,6 +38,7 @@ struct DisasterVehicle FINAL : public Sp SpriteID image_override; ///< Override for the default disaster vehicle sprite. VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb. byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags + uint16_t state; ///< Action stage of the disaster vehicle. /** For use by saveload. */ DisasterVehicle() : SpecializedVehicleBase() {}