diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -134,39 +134,39 @@ struct BuildDocksToolbarWindow : Window this->last_clicked_widget = (DockToolbarWidgets)widget; switch (widget) { case DTW_CANAL: // Build canal button - HandlePlacePushButton(this, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, NULL); + HandlePlacePushButton(this, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT); break; case DTW_LOCK: // Build lock button - HandlePlacePushButton(this, DTW_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL, NULL); + HandlePlacePushButton(this, DTW_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL); break; case DTW_DEMOLISH: // Demolish aka dynamite button - HandlePlacePushButton(this, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL, NULL); + HandlePlacePushButton(this, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL); break; case DTW_DEPOT: // Build depot button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; - if (HandlePlacePushButton(this, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, NULL)) ShowBuildDocksDepotPicker(this); + if (HandlePlacePushButton(this, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this); break; case DTW_STATION: // Build station button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; - if (HandlePlacePushButton(this, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, NULL)) ShowBuildDockStationPicker(this); + if (HandlePlacePushButton(this, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this); break; case DTW_BUOY: // Build buoy button if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return; - HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, NULL); + HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT); break; case DTW_RIVER: // Build river button (in scenario editor) if (_game_mode != GM_EDITOR) return; - HandlePlacePushButton(this, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, NULL); + HandlePlacePushButton(this, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT); break; case DTW_BUILD_AQUEDUCT: // Build aqueduct button - HandlePlacePushButton(this, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL, NULL); + HandlePlacePushButton(this, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL); break; default: break;