File diff r7473:b9020aa56336 → r7474:73b6cb64896f
src/economy.cpp
Show inline comments
 
@@ -1420,25 +1420,25 @@ void VehiclePayment(Vehicle *front_v)
 
		if (!v->cargo.UnpaidCargo()) {
 
			SETBIT(v->vehicle_flags, VF_CARGO_UNLOADING);
 
			continue;
 
		}
 

	
 
		GoodsEntry *ge = &st->goods[v->cargo_type];
 
		const CargoList::List *cargos = v->cargo.Packets();
 

	
 
		for (CargoList::List::const_iterator it = cargos->begin(); it != cargos->end(); it++) {
 
			CargoPacket *cp = *it;
 
			if (!cp->paid_for &&
 
					cp->source != last_visited &&
 
					ge->acceptance &&
 
					HASBIT(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) &&
 
					(front_v->current_order.flags & OF_TRANSFER) == 0) {
 
				/* Deliver goods to the station */
 
				st->time_since_unload = 0;
 

	
 
				/* handle end of route payment */
 
				Money profit = DeliverGoods(cp->count, v->cargo_type, cp->source, last_visited, cp->source_xy, cp->days_in_transit);
 
				cp->paid_for = true;
 
				route_profit   += profit; // display amount paid for final route delivery, A-D of a chain A-B-C-D
 
				vehicle_profit += profit - cp->feeder_share;                    // whole vehicle is not payed for transfers picked up earlier
 

	
 
				result |= 1;
 

	
 
@@ -1536,31 +1536,32 @@ static void LoadUnloadVehicle(Vehicle *v
 
		if (_patches.gradual_loading && HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_LOAD_AMOUNT)) {
 
			uint16 cb_load_amount = GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT, 0, 0, v->engine_type, v);
 
			if (cb_load_amount != CALLBACK_FAILED) load_amount = cb_load_amount & 0xFF;
 
		}
 

	
 
		GoodsEntry *ge = &st->goods[v->cargo_type];
 

	
 
		if (HASBIT(v->vehicle_flags, VF_CARGO_UNLOADING)) {
 
			uint cargo_count = v->cargo.Count();
 
			uint amount_unloaded = _patches.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
 
			bool remaining; // Are there cargo entities in this vehicle that can still be unloaded here?
 

	
 
			if (ge->acceptance && !(u->current_order.flags & OF_TRANSFER)) {
 
			if (HASBIT(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE) && !(u->current_order.flags & OF_TRANSFER)) {
 
				/* The cargo has reached it's final destination, the packets may now be destroyed */
 
				remaining = v->cargo.MoveTo(NULL, amount_unloaded, CargoList::MTA_FINAL_DELIVERY, last_visited);
 

	
 
				result |= 1;
 
			} else if (u->current_order.flags & (OF_UNLOAD | OF_TRANSFER)) {
 
				remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded);
 
				SETBIT(ge->acceptance_pickup, GoodsEntry::PICKUP);
 

	
 
				result |= 2;
 
			} else {
 
				/* The order changed while unloading (unset unload/transfer) or the
 
				 * station does not accept goods anymore. */
 
				CLRBIT(v->vehicle_flags, VF_CARGO_UNLOADING);
 
				continue;
 
			}
 

	
 
			/* Deliver goods to the station */
 
			st->time_since_unload = 0;
 

	
 
@@ -1619,28 +1620,30 @@ static void LoadUnloadVehicle(Vehicle *v
 
			/* TODO: Regarding this, when we do gradual loading, we
 
			 * should first unload all vehicles and then start
 
			 * loading them. Since this will cause
 
			 * VEHICLE_TRIGGER_EMPTY to be called at the time when
 
			 * the whole vehicle chain is really totally empty, the
 
			 * completely_empty assignment can then be safely
 
			 * removed; that's how TTDPatch behaves too. --pasky */
 
			completely_empty = false;
 
			anything_loaded = true;
 

	
 
			ge->cargo.MoveTo(&v->cargo, cap, CargoList::MTA_CARGO_LOAD, st->xy);
 

	
 
			unloading_time += cap;
 
			SETBIT(ge->acceptance_pickup, GoodsEntry::PICKUP);
 
			st->time_since_load = 0;
 
			st->last_vehicle_type = v->type;
 

	
 
			unloading_time += cap;
 

	
 
			result |= 2;
 
		}
 

	
 
		if (v->cargo.Count() == v->cargo_cap) {
 
			SETBIT(cargo_full, v->cargo_type);
 
		} else {
 
			SETBIT(cargo_not_full, v->cargo_type);
 
		}
 
	}
 

	
 
	/* We update these variables here, so gradual loading still fills
 
	 * all wagons at the same time instead of using the same 'improved'