@@ -92,13 +92,13 @@ Money CalculateCompanyValue(const Player
}
/* Add real money value */
value.AddCost(-p->current_loan);
value.AddCost(p->player_money);
return max(value.GetCost(), 1LL);
return max(value.GetCost(), (Money)1);
/** if update is set to true, the economy is updated with this score
* (also the house is updated, should only be true in the on-tick event)
* @param update the economy with calculated score
* @param p player been evaluated