@@ -363,25 +363,12 @@ void ChangeOwnershipOfCompanyItems(Owner
}
{
int num_train = 0;
int num_road = 0;
int num_ship = 0;
int num_aircraft = 0;
Vehicle *v;
FreeUnitIDGenerator unitidgen[] = {
FreeUnitIDGenerator(VEH_TRAIN, new_owner), FreeUnitIDGenerator(VEH_ROAD, new_owner),
FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner)
};
/* Determine Ids for the new vehicles */
FOR_ALL_VEHICLES(v) {
if (v->owner == new_owner) {
switch (v->type) {
case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break;
case VEH_ROAD: if (IsRoadVehFront(v)) num_road++; break;
case VEH_SHIP: num_ship++; break;
case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break;
default: break;
if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) {
if (new_owner == INVALID_OWNER) {
@@ -391,13 +378,7 @@ void ChangeOwnershipOfCompanyItems(Owner
v->colormap = PAL_NONE;
v->group_id = DEFAULT_GROUP;
if (IsEngineCountable(v)) GetCompany(new_owner)->num_engines[v->engine_type]++;
case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
case VEH_ROAD: if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break;
case VEH_SHIP: v->unitnumber = ++num_ship; break;
case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
default: NOT_REACHED();
if (v->IsPrimaryVehicle()) v->unitnumber = unitidgen[v->type].NextID();