diff --git a/src/economy.cpp b/src/economy.cpp --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1084,7 +1084,7 @@ void PrepareUnload(Vehicle *front_v) ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED); /* Start unloading in at the first possible moment */ - front_v->time_counter = 1; + front_v->load_unload_ticks = 1; if ((front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { for (Vehicle *v = front_v; v != NULL; v = v->Next()) { @@ -1110,10 +1110,10 @@ static void LoadUnloadVehicle(Vehicle *v { assert(v->current_order.IsType(OT_LOADING)); - assert(v->time_counter != 0); + assert(v->load_unload_ticks != 0); /* We have not waited enough time till the next round of loading/unloading */ - if (--v->time_counter != 0) { + if (--v->load_unload_ticks != 0) { if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) { /* 'Reserve' this cargo for this vehicle, because we were first. */ for (; v != NULL; v = v->Next()) { @@ -1131,7 +1131,7 @@ static void LoadUnloadVehicle(Vehicle *v /* The train reversed in the station. Take the "easy" way * out and let the train just leave as it always did. */ SetBit(v->vehicle_flags, VF_LOADING_FINISHED); - v->time_counter = 1; + v->load_unload_ticks = 1; return; } @@ -1364,7 +1364,7 @@ static void LoadUnloadVehicle(Vehicle *v } /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */ - v->time_counter = max(1, unloading_time); + v->load_unload_ticks = max(1, unloading_time); if (completely_emptied) { TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);