diff --git a/src/economy.cpp b/src/economy.cpp --- a/src/economy.cpp +++ b/src/economy.cpp @@ -289,7 +289,7 @@ void ChangeOwnershipOfCompanyItems(Owner if (_networking) NetworkClientsToSpectators(old_owner); if (old_owner == _local_company) { /* Single player cheated to AI company. - * There are no spectators in single player, so we must pick some other company. */ + * There are no spectators in singleplayer mode, so we must pick some other company. */ assert(!_networking); Backup cur_company2(_current_company, FILE_LINE); for (const Company *c : Company::Iterate()) { @@ -605,7 +605,7 @@ static void CompanyCheckBankrupt(Company default: case 10: { if (!_networking && _local_company == c->index) { - /* If we are in offline mode, leave the company playing. Eg. there + /* If we are in singleplayer mode, leave the company playing. Eg. there * is no THE-END, otherwise mark the client as spectator to make sure * he/she is no long in control of this company. However... when you * join another company (cheat) the "unowned" company can bankrupt. */ @@ -2114,7 +2114,7 @@ CommandCost CmdBuyCompany(TileIndex tile /* Disable takeovers when not asked */ if (!HasBit(c->bankrupt_asked, _current_company)) return CMD_ERROR; - /* Disable taking over the local company in single player */ + /* Disable taking over the local company in singleplayer mode */ if (!_networking && _local_company == c->index) return CMD_ERROR; /* Do not allow companies to take over themselves */