File diff r21719:0f172a6b8939 → r21720:231348c28655
src/effectvehicle.cpp
Show inline comments
 
@@ -37,25 +37,25 @@ static bool ChimneySmokeTick(EffectVehic
 
		TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
 
		if (!IsTileType(tile, MP_INDUSTRY)) {
 
			delete v;
 
			return false;
 
		}
 

	
 
		if (v->cur_image != SPR_CHIMNEY_SMOKE_7) {
 
			v->cur_image++;
 
		} else {
 
			v->cur_image = SPR_CHIMNEY_SMOKE_0;
 
		}
 
		v->progress = 7;
 
		VehicleUpdatePositionAndViewport(v);
 
		v->UpdatePositionAndViewport();
 
	}
 

	
 
	return true;
 
}
 

	
 
static void SteamSmokeInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_STEAM_SMOKE_0;
 
	v->progress = 12;
 
}
 

	
 
static bool SteamSmokeTick(EffectVehicle *v)
 
@@ -70,70 +70,70 @@ static bool SteamSmokeTick(EffectVehicle
 
	}
 

	
 
	if ((v->progress & 0xF) == 4) {
 
		if (v->cur_image != SPR_STEAM_SMOKE_4) {
 
			v->cur_image++;
 
		} else {
 
			delete v;
 
			return false;
 
		}
 
		moved = true;
 
	}
 

	
 
	if (moved) VehicleUpdatePositionAndViewport(v);
 
	if (moved) v->UpdatePositionAndViewport();
 

	
 
	return true;
 
}
 

	
 
static void DieselSmokeInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_DIESEL_SMOKE_0;
 
	v->progress = 0;
 
}
 

	
 
static bool DieselSmokeTick(EffectVehicle *v)
 
{
 
	v->progress++;
 

	
 
	if ((v->progress & 3) == 0) {
 
		v->z_pos++;
 
		VehicleUpdatePositionAndViewport(v);
 
		v->UpdatePositionAndViewport();
 
	} else if ((v->progress & 7) == 1) {
 
		if (v->cur_image != SPR_DIESEL_SMOKE_5) {
 
			v->cur_image++;
 
			VehicleUpdatePositionAndViewport(v);
 
			v->UpdatePositionAndViewport();
 
		} else {
 
			delete v;
 
			return false;
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static void ElectricSparkInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_ELECTRIC_SPARK_0;
 
	v->progress = 1;
 
}
 

	
 
static bool ElectricSparkTick(EffectVehicle *v)
 
{
 
	if (v->progress < 2) {
 
		v->progress++;
 
	} else {
 
		v->progress = 0;
 
		if (v->cur_image != SPR_ELECTRIC_SPARK_5) {
 
			v->cur_image++;
 
			VehicleUpdatePositionAndViewport(v);
 
			v->UpdatePositionAndViewport();
 
		} else {
 
			delete v;
 
			return false;
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static void SmokeInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_SMOKE_0;
 
@@ -152,91 +152,91 @@ static bool SmokeTick(EffectVehicle *v)
 
	}
 

	
 
	if ((v->progress & 0xF) == 4) {
 
		if (v->cur_image != SPR_SMOKE_4) {
 
			v->cur_image++;
 
		} else {
 
			delete v;
 
			return false;
 
		}
 
		moved = true;
 
	}
 

	
 
	if (moved) VehicleUpdatePositionAndViewport(v);
 
	if (moved) v->UpdatePositionAndViewport();
 

	
 
	return true;
 
}
 

	
 
static void ExplosionLargeInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_EXPLOSION_LARGE_0;
 
	v->progress = 0;
 
}
 

	
 
static bool ExplosionLargeTick(EffectVehicle *v)
 
{
 
	v->progress++;
 
	if ((v->progress & 3) == 0) {
 
		if (v->cur_image != SPR_EXPLOSION_LARGE_F) {
 
			v->cur_image++;
 
			VehicleUpdatePositionAndViewport(v);
 
			v->UpdatePositionAndViewport();
 
		} else {
 
			delete v;
 
			return false;
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static void BreakdownSmokeInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 
	v->progress = 0;
 
}
 

	
 
static bool BreakdownSmokeTick(EffectVehicle *v)
 
{
 
	v->progress++;
 
	if ((v->progress & 7) == 0) {
 
		if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) {
 
			v->cur_image++;
 
		} else {
 
			v->cur_image = SPR_BREAKDOWN_SMOKE_0;
 
		}
 
		VehicleUpdatePositionAndViewport(v);
 
		v->UpdatePositionAndViewport();
 
	}
 

	
 
	v->animation_state--;
 
	if (v->animation_state == 0) {
 
		delete v;
 
		return false;
 
	}
 

	
 
	return true;
 
}
 

	
 
static void ExplosionSmallInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_EXPLOSION_SMALL_0;
 
	v->progress = 0;
 
}
 

	
 
static bool ExplosionSmallTick(EffectVehicle *v)
 
{
 
	v->progress++;
 
	if ((v->progress & 3) == 0) {
 
		if (v->cur_image != SPR_EXPLOSION_SMALL_B) {
 
			v->cur_image++;
 
			VehicleUpdatePositionAndViewport(v);
 
			v->UpdatePositionAndViewport();
 
		} else {
 
			delete v;
 
			return false;
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static void BulldozerInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_BULLDOZER_NE;
 
@@ -295,25 +295,25 @@ static bool BulldozerTick(EffectVehicle 
 
		v->x_pos += _inc_by_dir[b->direction].x;
 
		v->y_pos += _inc_by_dir[b->direction].y;
 

	
 
		v->animation_substate++;
 
		if (v->animation_substate >= b->duration) {
 
			v->animation_substate = 0;
 
			v->animation_state++;
 
			if (v->animation_state == lengthof(_bulldozer_movement)) {
 
				delete v;
 
				return false;
 
			}
 
		}
 
		VehicleUpdatePositionAndViewport(v);
 
		v->UpdatePositionAndViewport();
 
	}
 

	
 
	return true;
 
}
 

	
 
static void BubbleInit(EffectVehicle *v)
 
{
 
	v->cur_image = SPR_BUBBLE_GENERATE_0;
 
	v->spritenum = 0;
 
	v->progress = 0;
 
}
 

	
 
@@ -468,25 +468,25 @@ static const BubbleMovement * const _bub
 
};
 

	
 
static bool BubbleTick(EffectVehicle *v)
 
{
 
	uint anim_state;
 

	
 
	v->progress++;
 
	if ((v->progress & 3) != 0) return true;
 

	
 
	if (v->spritenum == 0) {
 
		v->cur_image++;
 
		if (v->cur_image < SPR_BUBBLE_GENERATE_3) {
 
			VehicleUpdatePositionAndViewport(v);
 
			v->UpdatePositionAndViewport();
 
			return true;
 
		}
 
		if (v->animation_substate != 0) {
 
			v->spritenum = GB(Random(), 0, 2) + 1;
 
		} else {
 
			v->spritenum = 6;
 
		}
 
		anim_state = 0;
 
	} else {
 
		anim_state = v->animation_state + 1;
 
	}
 

	
 
@@ -514,25 +514,25 @@ static bool BubbleTick(EffectVehicle *v)
 
		tile = TileVirtXY(v->x_pos, v->y_pos);
 
		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile);
 
	}
 

	
 
	v->animation_state = anim_state;
 
	b = &_bubble_movement[v->spritenum - 1][anim_state];
 

	
 
	v->x_pos += b->x;
 
	v->y_pos += b->y;
 
	v->z_pos += b->z;
 
	v->cur_image = SPR_BUBBLE_0 + b->image;
 

	
 
	VehicleUpdatePositionAndViewport(v);
 
	v->UpdatePositionAndViewport();
 

	
 
	return true;
 
}
 

	
 

	
 
typedef void EffectInitProc(EffectVehicle *v);
 
typedef bool EffectTickProc(EffectVehicle *v);
 

	
 
/** Functions to initialise an effect vehicle after construction. */
 
static EffectInitProc * const _effect_init_procs[] = {
 
	ChimneySmokeInit,   // EV_CHIMNEY_SMOKE
 
	SteamSmokeInit,     // EV_STEAM_SMOKE
 
@@ -598,25 +598,25 @@ EffectVehicle *CreateEffectVehicle(int x
 

	
 
	EffectVehicle *v = new EffectVehicle();
 
	v->subtype = type;
 
	v->x_pos = x;
 
	v->y_pos = y;
 
	v->z_pos = z;
 
	v->tile = 0;
 
	v->UpdateDeltaXY(INVALID_DIR);
 
	v->vehstatus = VS_UNCLICKABLE;
 

	
 
	_effect_init_procs[type](v);
 

	
 
	VehicleUpdatePositionAndViewport(v);
 
	v->UpdatePositionAndViewport();
 

	
 
	return v;
 
}
 

	
 
/**
 
 * Create an effect vehicle above a particular location.
 
 * @param x The x location on the map.
 
 * @param y The y location on the map.
 
 * @param z The offset from the ground.
 
 * @param type The type of effect vehicle.
 
 * @return The effect vehicle.
 
 */