diff --git a/src/effectvehicle_base.h b/src/effectvehicle_base.h --- a/src/effectvehicle_base.h +++ b/src/effectvehicle_base.h @@ -19,9 +19,6 @@ struct EffectVehicle : public Specialize uint16 animation_state; byte animation_substate; - /** Initializes the Vehicle to a special vehicle */ - EffectVehicle() { this->type = VEH_EFFECT; } - /** We want to 'destruct' the right class. */ virtual ~EffectVehicle() {}