@@ -271,7 +271,7 @@ static void DrawCatenaryRailway(const Ti
SpriteID img = pylons_normal[temp];
SpriteID pal = PAL_NONE;
if (_transparent_opt & TO_BUILDINGS) {
if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
SETBIT(img, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
}
@@ -285,7 +285,7 @@ static void DrawCatenaryRailway(const Ti
/* Don't draw a wire under a low bridge */
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_transparent_opt & TO_BUILDINGS)) {
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !HASBIT(_transparent_opt, TO_BUILDINGS)) {
uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;