File diff r9353:bc33456736f9 → r9354:358e967da2ca
src/engine.cpp
Show inline comments
 
@@ -217,7 +217,7 @@ static void CalcEngineReliability(Engine
 
	uint age = e->age;
 

	
 
	/* Check for early retirement */
 
	if (e->player_avail != 0 && !_patches.never_expire_vehicles) {
 
	if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) {
 
		int retire_early = e->info.retire_early;
 
		uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
 
		if (retire_early != 0 && age >= retire_early_max_age) {
 
@@ -230,7 +230,7 @@ static void CalcEngineReliability(Engine
 
	if (age < e->duration_phase_1) {
 
		uint start = e->reliability_start;
 
		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
 
	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
 
	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) {
 
		/* We are at the peak of this engines life. It will have max reliability.
 
		 * This is also true if the engines never expire. They will not go bad over time */
 
		e->reliability = e->reliability_max;
 
@@ -293,7 +293,7 @@ void StartupEngines()
 
			CalcEngineReliability(e);
 
		}
 

	
 
		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
 
		e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life;
 

	
 
		/* prevent certain engines from ever appearing. */
 
		if (!HasBit(ei->climates, _opt.landscape)) {