diff --git a/src/engine.cpp b/src/engine.cpp --- a/src/engine.cpp +++ b/src/engine.cpp @@ -217,7 +217,7 @@ static void CalcEngineReliability(Engine uint age = e->age; /* Check for early retirement */ - if (e->player_avail != 0 && !_patches.never_expire_vehicles) { + if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) { int retire_early = e->info.retire_early; uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); if (retire_early != 0 && age >= retire_early_max_age) { @@ -230,7 +230,7 @@ static void CalcEngineReliability(Engine if (age < e->duration_phase_1) { uint start = e->reliability_start; e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; - } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) { + } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) { /* We are at the peak of this engines life. It will have max reliability. * This is also true if the engines never expire. They will not go bad over time */ e->reliability = e->reliability_max; @@ -293,7 +293,7 @@ void StartupEngines() CalcEngineReliability(e); } - e->lifelength = ei->lifelength + _patches.extend_vehicle_life; + e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life; /* prevent certain engines from ever appearing. */ if (!HasBit(ei->climates, _opt.landscape)) {