diff --git a/src/engine.cpp b/src/engine.cpp --- a/src/engine.cpp +++ b/src/engine.cpp @@ -47,7 +47,7 @@ EngineOverrideManager _engine_mngr; * Year that engine aging stops. Engines will not reduce in reliability * and no more engines will be introduced */ -static Year _year_engine_aging_stops; +static TimerGameCalendar::Year _year_engine_aging_stops; /** Number of engines of each vehicle type in original engine data */ const uint8 _engine_counts[4] = { @@ -436,7 +436,7 @@ uint Engine::GetDisplayMaxTractiveEffort * Returns the vehicle's (not model's!) life length in days. * @return the life length */ -Date Engine::GetLifeLengthInDays() const +TimerGameCalendar::Date Engine::GetLifeLengthInDays() const { /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */ return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR; @@ -676,7 +676,7 @@ void SetYearEngineAgingStops() * @param aging_date The date used for age calculations. * @param seed Random seed. */ -void StartupOneEngine(Engine *e, Date aging_date, uint32 seed) +void StartupOneEngine(Engine *e, TimerGameCalendar::Date aging_date, uint32 seed) { const EngineInfo *ei = &e->info; @@ -698,7 +698,7 @@ void StartupOneEngine(Engine *e, Date ag /* Don't randomise the start-date in the first two years after gamestart to ensure availability * of engines in early starting games. * Note: TTDP uses fixed 1922 */ - e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; + e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro; if (e->intro_date <= TimerGameCalendar::date) { e->age = (aging_date - e->intro_date) >> 5; e->company_avail = MAX_UVALUE(CompanyMask); @@ -745,7 +745,7 @@ void StartupOneEngine(Engine *e, Date ag void StartupEngines() { /* Aging of vehicles stops, so account for that when starting late */ - const Date aging_date = std::min(TimerGameCalendar::date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1)); + const TimerGameCalendar::Date aging_date = std::min(TimerGameCalendar::date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1)); uint32 seed = Random(); for (Engine *e : Engine::Iterate()) { @@ -1265,7 +1265,7 @@ bool IsEngineRefittable(EngineID engine) */ void CheckEngines() { - Date min_date = INT32_MAX; + TimerGameCalendar::Date min_date = INT32_MAX; for (const Engine *e : Engine::Iterate()) { if (!e->IsEnabled()) continue;