@@ -156,7 +156,7 @@ struct EngineIDMapping {
* Stores the mapping of EngineID to the internal id of newgrfs.
* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
*/
struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
struct EngineOverrideManager : std::vector<EngineIDMapping> {
static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
void ResetToDefaultMapping();