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@@ -52,6 +52,7 @@ static const char * const _subdirs[] = {
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"game" PATHSEP,
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"game" PATHSEP "library" PATHSEP,
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"screenshot" PATHSEP,
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"social_integration" PATHSEP,
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};
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static_assert(lengthof(_subdirs) == NUM_SUBDIRS);
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@@ -1054,7 +1055,7 @@ void DeterminePaths(const char *exe, boo
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Debug(misc, 1, "{} found as personal directory", _personal_dir);
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static const Subdirectory default_subdirs[] = {
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SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR
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SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR, SOCIAL_INTEGRATION_DIR
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};
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for (uint i = 0; i < lengthof(default_subdirs); i++) {
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@@ -1068,7 +1069,7 @@ void DeterminePaths(const char *exe, boo
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FillValidSearchPaths(only_local_path);
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/* Create the directory for each of the types of content */
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR };
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const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SOCIAL_INTEGRATION_DIR };
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for (uint i = 0; i < lengthof(dirs); i++) {
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FioCreateDirectory(FioGetDirectory(SP_AUTODOWNLOAD_DIR, dirs[i]));
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}
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