diff --git a/src/fios.c b/src/fios.c deleted file mode 100644 --- a/src/fios.c +++ /dev/null @@ -1,412 +0,0 @@ -/* $Id$ */ - -/** @file fios.c - * This file contains functions for building file lists for the save/load dialogs. - */ - -#include "stdafx.h" -#include "openttd.h" -#include "hal.h" -#include "string.h" -#include "variables.h" -#include "functions.h" -#include "heightmap.h" -#include "table/strings.h" -#include "fios.h" -#include -#include - -#ifdef WIN32 -# include -#else -# include -# include -#endif /* WIN32 */ - -/* Variables to display file lists */ -int _fios_num; - -static char *_fios_path; -static FiosItem *_fios_items; -static int _fios_count, _fios_alloc; - -/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ -extern bool FiosIsRoot(const char *path); -extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb); -extern void FiosGetDrives(void); -extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot); - -/* get the name of an oldstyle savegame */ -extern void GetOldSaveGameName(char *title, const char *path, const char *file); - -/** - * Allocate a new FiosItem. - * @return A pointer to the newly allocated FiosItem. - */ -FiosItem *FiosAlloc(void) -{ - if (_fios_count == _fios_alloc) { - _fios_alloc += 256; - _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); - } - return &_fios_items[_fios_count++]; -} - -/** - * Compare two FiosItem's. Used with qsort when sorting the file list. - * @param a A pointer to the first FiosItem to compare. - * @param a A pointer to the second FiosItem to compare. - * @return -1, 0 or 1, depending on how the two items should be sorted. - */ -int CDECL compare_FiosItems(const void *a, const void *b) -{ - const FiosItem *da = (const FiosItem *)a; - const FiosItem *db = (const FiosItem *)b; - int r; - - if (_savegame_sort_order & SORT_BY_NAME) { - r = strcasecmp(da->title, db->title); - } else { - r = da->mtime < db->mtime ? -1 : 1; - } - - if (_savegame_sort_order & SORT_DESCENDING) r = -r; - return r; -} - -/** - * Free the list of savegames - */ -void FiosFreeSavegameList(void) -{ - free(_fios_items); - _fios_items = NULL; - _fios_alloc = _fios_count = 0; -} - -/** - * Get descriptive texts. Returns the path and free space - * left on the device - * @param path string describing the path - * @param total_free total free space in megabytes, optional (can be NULL) - * @return StringID describing the path (free space or failure) - */ -StringID FiosGetDescText(const char **path, uint32 *total_free) -{ - *path = _fios_path; - return FiosGetDiskFreeSpace(*path, total_free) ? STR_4005_BYTES_FREE : STR_4006_UNABLE_TO_READ_DRIVE; -} - -/* Browse to a new path based on the passed FiosItem struct - * @param *item FiosItem object telling us what to do - * @return a string if we have given a file as a target, otherwise NULL */ -char *FiosBrowseTo(const FiosItem *item) -{ - char *s; - char *path = _fios_path; - - switch (item->type) { -#if defined(WIN32) || defined(__OS2__) - case FIOS_TYPE_DRIVE: sprintf(path, "%c:" PATHSEP, item->title[0]); break; -#endif - - case FIOS_TYPE_PARENT: - /* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */ - if ((s = strrchr(path, PATHSEPCHAR)) != NULL) { - s[1] = '\0'; // go up a directory - if (!FiosIsRoot(path)) s[0] = '\0'; - } -#if defined(__MORPHOS__) || defined(__AMIGAOS__) - /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ - else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0'; -#endif - break; - - case FIOS_TYPE_DIR: - if (!FiosIsRoot(path)) strcat(path, PATHSEP); - strcat(path, item->name); - break; - - case FIOS_TYPE_DIRECT: - sprintf(path, "%s" PATHSEP, item->name); - s = strrchr(path, PATHSEPCHAR); - if (s != NULL && s[1] == '\0') s[0] = '\0'; // strip trailing slash - break; - - case FIOS_TYPE_FILE: - case FIOS_TYPE_OLDFILE: - case FIOS_TYPE_SCENARIO: - case FIOS_TYPE_OLD_SCENARIO: - case FIOS_TYPE_PNG: - case FIOS_TYPE_BMP: - { - static char str_buffr[512]; - -#if defined(__MORPHOS__) || defined(__AMIGAOS__) - /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ - if (FiosIsRoot(path)) { - snprintf(str_buffr, lengthof(str_buffr), "%s:%s", path, item->name); - } else // XXX - only next line! -#endif - snprintf(str_buffr, lengthof(str_buffr), "%s" PATHSEP "%s", path, item->name); - - return str_buffr; - } - } - - return NULL; -} - -void FiosMakeSavegameName(char *buf, const char *name, size_t size) -{ - const char *extension, *period; - - extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav"; - - /* Don't append the extension if it is already there */ - period = strrchr(name, '.'); - if (period != NULL && strcasecmp(period, extension) == 0) extension = ""; - - snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension); -} - -#if defined(WIN32) || defined(WIN64) -# define unlink _wunlink -#endif - -bool FiosDelete(const char *name) -{ - char filename[512]; - - FiosMakeSavegameName(filename, name, lengthof(filename)); - return unlink(OTTD2FS(filename)) == 0; -} - -bool FileExists(const char *filename) -{ - return access(filename, 0) == 0; -} - -typedef byte fios_getlist_callback_proc(int mode, const char *filename, const char *ext, char *title); - -/** Create a list of the files in a directory, according to some arbitrary rule. - * @param num Will be filled with the amount of items. - * @param mode The mode we are in. Some modes don't allow 'parent'. - * @param callback The function that is called where you need to do the filtering. - * @return Return the list of files. */ -static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_proc) -{ - struct stat sb; - struct dirent *dirent; - DIR *dir; - FiosItem *fios; - int sort_start; - - /* A parent directory link exists if we are not in the root directory */ - if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - ttd_strlcpy(fios->name, "..", lengthof(fios->name)); - ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title)); - } - - /* Show subdirectories */ - if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) { - while ((dirent = readdir(dir)) != NULL) { - const char *d_name = FS2OTTD(dirent->d_name); - - /* found file must be directory, but not '.' or '..' */ - if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) && - strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, d_name, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name); - str_validate(fios->title); - } - } - closedir(dir); - } - - /* Sort the subdirs always by name, ascending, remember user-sorting order */ - { - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - /* This is where to start sorting for the filenames */ - sort_start = _fios_count; - - /* Show files */ - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - char fios_title[64]; - char *t; - char *d_name = (char*)FS2OTTD(dirent->d_name); - byte type; - - if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue; - - /* File has no extension, skip it */ - if ((t = strrchr(d_name, '.')) == NULL) continue; - fios_title[0] = '\0'; // reset the title; - - type = callback_proc(mode, d_name, t, fios_title); - if (type != FIOS_TYPE_INVALID) { - fios = FiosAlloc(); - fios->mtime = sb.st_mtime; - fios->type = type; - ttd_strlcpy(fios->name, d_name, lengthof(fios->name)); - - /* Some callbacks want to lookup the title of the file. Allow that. - * If we just copy the title from the filename, strip the extension */ - t = (fios_title[0] == '\0') ? *t = '\0', d_name : fios_title; - ttd_strlcpy(fios->title, t, lengthof(fios->title)); - str_validate(fios->title); - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - /* Show drives */ - if (mode != SLD_NEW_GAME) FiosGetDrives(); - - _fios_num = _fios_count; - return _fios_items; -} - -/** - * Callback for FiosGetFileList. It tells if a file is a savegame or not. - * @param mode Save/load mode. - * @param file Name of the file to check. - * @param ext A pointer to the extension identifier inside file - * @param title Buffer if a callback wants to lookup the title of the file - * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame - * @see FiosGetFileList - * @see FiosGetSavegameList - */ -static byte FiosGetSavegameListCallback(int mode, const char *file, const char *ext, char *title) -{ - /* Show savegame files - * .SAV OpenTTD saved game - * .SS1 Transport Tycoon Deluxe preset game - * .SV1 Transport Tycoon Deluxe (Patch) saved game - * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ - if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE; - - if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { - if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 || - strcasecmp(ext, ".sv2") == 0) { - GetOldSaveGameName(title, _fios_path, file); - return FIOS_TYPE_OLDFILE; - } - } - - return FIOS_TYPE_INVALID; -} - -/** - * Get a list of savegames. - * @param mode Save/load mode. - * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. - * @see FiosGetFileList - */ -FiosItem *FiosGetSavegameList(int mode) -{ - static char *_fios_save_path = NULL; - - if (_fios_save_path == NULL) { - _fios_save_path = malloc(MAX_PATH); - ttd_strlcpy(_fios_save_path, _paths.save_dir, MAX_PATH); - } - - _fios_path = _fios_save_path; - - return FiosGetFileList(mode, &FiosGetSavegameListCallback); -} - -/** - * Callback for FiosGetFileList. It tells if a file is a scenario or not. - * @param mode Save/load mode. - * @param file Name of the file to check. - * @param ext A pointer to the extension identifier inside file - * @param title Buffer if a callback wants to lookup the title of the file - * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario - * @see FiosGetFileList - * @see FiosGetScenarioList - */ -static byte FiosGetScenarioListCallback(int mode, const char *file, const char *ext, char *title) -{ - /* Show scenario files - * .SCN OpenTTD style scenario file - * .SV0 Transport Tycoon Deluxe (Patch) scenario - * .SS0 Transport Tycoon Deluxe preset scenario */ - if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO; - - if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { - if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) { - GetOldSaveGameName(title, _fios_path, file); - return FIOS_TYPE_OLD_SCENARIO; - } - } - - return FIOS_TYPE_INVALID; -} - -/** - * Get a list of scenarios. - * @param mode Save/load mode. - * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. - * @see FiosGetFileList - */ -FiosItem *FiosGetScenarioList(int mode) -{ - static char *_fios_scn_path = NULL; - - if (_fios_scn_path == NULL) { - _fios_scn_path = malloc(MAX_PATH); - ttd_strlcpy(_fios_scn_path, _paths.scenario_dir, MAX_PATH); - } - - _fios_path = _fios_scn_path; - - return FiosGetFileList(mode, &FiosGetScenarioListCallback); -} - -static byte FiosGetHeightmapListCallback(int mode, const char *file, const char *ext, char *title) -{ - /* Show heightmap files - * .PNG PNG Based heightmap files - * .BMP BMP Based heightmap files - */ - -#ifdef WITH_PNG - if (strcasecmp(ext, ".png") == 0) return FIOS_TYPE_PNG; -#endif /* WITH_PNG */ - - if (strcasecmp(ext, ".bmp") == 0) return FIOS_TYPE_BMP; - - return FIOS_TYPE_INVALID; -} - -// Get a list of Heightmaps -FiosItem *FiosGetHeightmapList(int mode) -{ - static char *_fios_hmap_path = NULL; - - if (_fios_hmap_path == NULL) { - _fios_hmap_path = malloc(MAX_PATH); - strcpy(_fios_hmap_path, _paths.heightmap_dir); - } - - _fios_path = _fios_hmap_path; - - return FiosGetFileList(mode, &FiosGetHeightmapListCallback); -}