@@ -650,26 +650,32 @@ public:
FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
/* In the editor set up the vehicle engines correctly (date might have changed) */
if (_game_mode == GM_EDITOR) StartupEngines();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
virtual void OnInvalidateData(int data)
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
if (!gui_scope) return;
switch (data) {
case 0:
/* Rescan files */
this->selected = NULL;
_load_check_data.Clear();
BuildFileList();
/* FALL THROUGH */
case 1:
/* Selection changes */
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
this->SetWidgetDisabledState(SLWW_LOAD_BUTTON,
this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));