diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp --- a/src/fios_gui.cpp +++ b/src/fios_gui.cpp @@ -186,12 +186,19 @@ static const NWidgetPart _nested_save_di EndContainer(), }; -/** Colours for fios types, indexed by #FiosType. */ -const TextColour _fios_colours[] = { - TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN, - TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW +/** Text colours of #DetailedFileType fios entries in the window. */ +static const TextColour _fios_colours[] = { + TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE + TC_ORANGE, // DFT_GAME_FILE + TC_YELLOW, // DFT_HEIGHTMAP_BMP + TC_ORANGE, // DFT_HEIGHTMAP_PNG + TC_LIGHT_BLUE, // DFT_FIOS_DRIVE + TC_DARK_GREEN, // DFT_FIOS_PARENT + TC_DARK_GREEN, // DFT_FIOS_DIR + TC_ORANGE, // DFT_FIOS_DIRECT }; + /** * Sort the collected list save games prior to displaying it in the save/load gui. * @param [inout] file_list List of save game files found in the directory. @@ -368,7 +375,7 @@ public: if (item == this->selected) { GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE); } - DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]); y += this->resize.step_height; if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break; } @@ -575,7 +582,8 @@ public: this->selected = file; _load_check_data.Clear(); - if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { + if (GetDetailedFileType(file->type) == DFT_GAME_FILE) { + /* Other detailed file types cannot be checked before. */ SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); }