diff --git a/src/fontcache.cpp b/src/fontcache.cpp --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -14,6 +14,8 @@ #include "string.h" #include "fontcache.h" #include "helpers.hpp" +#include "spriteloader/spriteloader.hpp" +#include "blitter/blitter.hpp" #ifdef WITH_FREETYPE @@ -361,6 +363,11 @@ static void SetGlyphPtr(FontSize size, W _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; } +void *AllocateFont(size_t size) +{ + return malloc(size); +} + const Sprite *GetGlyph(FontSize size, WChar key) { @@ -368,7 +375,7 @@ const Sprite *GetGlyph(FontSize size, WC FT_GlyphSlot slot; GlyphEntry new_glyph; GlyphEntry *glyph; - Sprite *sprite; + SpriteLoader::Sprite sprite; int width; int height; int x; @@ -398,20 +405,20 @@ const Sprite *GetGlyph(FontSize size, WC height = max(1, slot->bitmap.rows + (size == FS_NORMAL)); /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ - sprite = (Sprite*)calloc(width * height + 8, 1); - sprite->width = width; - sprite->height = height; - sprite->x_offs = slot->bitmap_left; + sprite.data = CallocT(width * height); + sprite.width = width; + sprite.height = height; + sprite.x_offs = slot->bitmap_left; // XXX 2 should be determined somehow... it's right for the normal face y_adj = (size == FS_NORMAL) ? 2 : 0; - sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; + sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; /* Draw shadow for medium size */ if (size == FS_NORMAL) { for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { - sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR; + sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; } } } @@ -420,17 +427,18 @@ const Sprite *GetGlyph(FontSize size, WC for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { - sprite->data[x + y * sprite->width] = FACE_COLOUR; + sprite.data[x + y * sprite.width].m = FACE_COLOUR; } } } - new_glyph.sprite = sprite; + new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont); + free(sprite.data); new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL); SetGlyphPtr(size, key, &new_glyph); - return sprite; + return new_glyph.sprite; }