@@ -241,7 +241,7 @@ const Sprite *FreeTypeFontCache::Interna
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
SpriteLoader::Sprite sprite;
sprite.AllocateData(ZOOM_LVL_NORMAL, static_cast<size_t>(width) * height);
sprite.type = ST_FONT;
sprite.type = SpriteType::Font;
sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
sprite.width = width;
sprite.height = height;