diff --git a/src/fontcache/spritefontcache.cpp b/src/fontcache/spritefontcache.cpp
new file mode 100644
--- /dev/null
+++ b/src/fontcache/spritefontcache.cpp
@@ -0,0 +1,127 @@
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/** @file spritefontcache.cpp Sprite fontcache implementation. */
+
+#include "../stdafx.h"
+#include "../fontcache.h"
+#include "../gfx_layout.h"
+#include "../zoom_func.h"
+#include "spritefontcache.h"
+
+#include "../table/sprites.h"
+#include "../table/control_codes.h"
+#include "../table/unicode.h"
+
+#include "../safeguards.h"
+
+static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
+
+/**
+ * Create a new sprite font cache.
+ * @param fs The font size to create the cache for.
+ */
+SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
+{
+ this->InitializeUnicodeGlyphMap();
+ this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
+}
+
+/**
+ * Free everything we allocated.
+ */
+SpriteFontCache::~SpriteFontCache()
+{
+ this->ClearGlyphToSpriteMap();
+}
+
+SpriteID SpriteFontCache::GetUnicodeGlyph(WChar key)
+{
+ if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
+ return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+void SpriteFontCache::SetUnicodeGlyph(WChar key, SpriteID sprite)
+{
+ if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT(256);
+ if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT(256);
+ this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
+}
+
+void SpriteFontCache::InitializeUnicodeGlyphMap()
+{
+ /* Clear out existing glyph map if it exists */
+ this->ClearGlyphToSpriteMap();
+
+ SpriteID base;
+ switch (this->fs) {
+ default: NOT_REACHED();
+ case FS_MONO: // Use normal as default for mono spaced font
+ case FS_NORMAL: base = SPR_ASCII_SPACE; break;
+ case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
+ case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
+ }
+
+ for (uint i = ASCII_LETTERSTART; i < 256; i++) {
+ SpriteID sprite = base + i - ASCII_LETTERSTART;
+ if (!SpriteExists(sprite)) continue;
+ this->SetUnicodeGlyph(i, sprite);
+ this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
+ }
+
+ for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
+ byte key = _default_unicode_map[i].key;
+ if (key == CLRA) {
+ /* Clear the glyph. This happens if the glyph at this code point
+ * is non-standard and should be accessed by an SCC_xxx enum
+ * entry only. */
+ this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
+ } else {
+ SpriteID sprite = base + key - ASCII_LETTERSTART;
+ this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
+ }
+ }
+}
+
+/**
+ * Clear the glyph to sprite mapping.
+ */
+void SpriteFontCache::ClearGlyphToSpriteMap()
+{
+ if (this->glyph_to_spriteid_map == nullptr) return;
+
+ for (uint i = 0; i < 256; i++) {
+ free(this->glyph_to_spriteid_map[i]);
+ }
+ free(this->glyph_to_spriteid_map);
+ this->glyph_to_spriteid_map = nullptr;
+}
+
+void SpriteFontCache::ClearFontCache()
+{
+ Layouter::ResetFontCache(this->fs);
+ this->height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
+}
+
+const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
+{
+ SpriteID sprite = this->GetUnicodeGlyph(key);
+ if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
+ return GetSprite(sprite, ST_FONT);
+}
+
+uint SpriteFontCache::GetGlyphWidth(GlyphID key)
+{
+ SpriteID sprite = this->GetUnicodeGlyph(key);
+ if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
+ return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
+}
+
+bool SpriteFontCache::GetDrawGlyphShadow()
+{
+ return false;
+}