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@@ -1023,7 +1023,7 @@ void ConPrintFramerate()
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const int count2 = NUM_FRAMERATE_POINTS / 4;
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const int count3 = NUM_FRAMERATE_POINTS / 1;
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IConsolePrintF(TC_SILVER, "Based on num. data points: %d %d %d", count1, count2, count3);
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IConsolePrint(TC_SILVER, "Based on num. data points: {} {} {}", count1, count2, count3);
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static const char *MEASUREMENT_NAMES[PFE_MAX] = {
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"Game loop",
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@@ -1050,7 +1050,7 @@ void ConPrintFramerate()
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for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
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auto &pf = _pf_data[*e];
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if (pf.num_valid == 0) continue;
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IConsolePrintF(TC_GREEN, "%s rate: %.2ffps (expected: %.2ffps)",
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IConsolePrint(TC_GREEN, "{} rate: {:.2f}fps (expected: {:.2f}fps)",
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MEASUREMENT_NAMES[*e],
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pf.GetRate(),
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pf.expected_rate);
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@@ -1067,7 +1067,7 @@ void ConPrintFramerate()
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seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
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name = ai_name_buf;
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}
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IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
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IConsolePrint(TC_LIGHT_BLUE, "{} times: {:.2f}ms {:.2f}ms {:.2f}ms",
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name,
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pf.GetAverageDurationMilliseconds(count1),
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pf.GetAverageDurationMilliseconds(count2),
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