File diff r6178:fc8bd2bde93a → r6179:c0508e7aefec
src/functions.h
Show inline comments
 
/* $Id$ */
 

	
 
/** @file functions.h */
 

	
 
#ifndef FUNCTIONS_H
 
#define FUNCTIONS_H
 

	
 
@@ -34,17 +36,17 @@ static inline Point RemapCoords2(int x, 
 
}
 

	
 

	
 
/* clear_land.c */
 
/* clear_land.cpp */
 
void DrawHillyLandTile(const TileInfo *ti);
 
void DrawClearLandTile(const TileInfo *ti, byte set);
 
void DrawClearLandFence(const TileInfo *ti);
 
void TileLoopClearHelper(TileIndex tile);
 

	
 
/* water_land.c */
 
/* water_land.cpp */
 
void DrawShipDepotSprite(int x, int y, int image);
 
void TileLoop_Water(TileIndex tile);
 

	
 
/* players.c */
 
/* players.cpp */
 
bool CheckPlayerHasMoney(int32 cost);
 
void SubtractMoneyFromPlayer(int32 cost);
 
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
 
@@ -57,7 +59,7 @@ void ShowInfo(const char *str);
 
void CDECL ShowInfoF(const char *str, ...);
 
void NORETURN CDECL error(const char *str, ...);
 

	
 
/* openttd.c */
 
/* openttd.cpp */
 

	
 
/**************
 
 * Warning: DO NOT enable this unless you understand what it does
 
@@ -101,13 +103,13 @@ static inline TileIndex RandomTileSeed(u
 
static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
 

	
 

	
 
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
 
uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
 
uint InteractiveRandomRange(uint max);
 

	
 
/* facedraw.c */
 
/* facedraw.cpp */
 
void DrawPlayerFace(uint32 face, int color, int x, int y);
 

	
 
/* texteff.c */
 
/* texteff.cpp */
 
void MoveAllTextEffects(void);
 
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
 
void InitTextEffects(void);
 
@@ -123,23 +125,23 @@ void DeleteAnimatedTile(TileIndex tile);
 
void AnimateAnimatedTiles(void);
 
void InitializeAnimatedTiles(void);
 

	
 
/* tunnelbridge_cmd.c */
 
/* tunnelbridge_cmd.cpp */
 
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
 
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
 
int CalcBridgeLenCostFactor(int x);
 

	
 
/* misc_cmd.c */
 
/* misc_cmd.cpp */
 
void PlaceTreesRandomly(void);
 

	
 
void InitializeLandscapeVariables(bool only_constants);
 

	
 
/* misc.c */
 
/* misc.cpp */
 
bool IsCustomName(StringID id);
 
void DeleteName(StringID id);
 
char *GetName(char *buff, StringID id, const char* last);
 

	
 
// AllocateNameUnique also tests if the name used is not used anywere else
 
//  and if it is used, it returns an error.
 
/* AllocateNameUnique also tests if the name used is not used anywere else
 
 * and if it is used, it returns an error. */
 
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
 
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
 
StringID RealAllocateName(const char *name, byte skip, bool check_double);
 
@@ -203,7 +205,7 @@ enum {
 
};
 
void ShowSaveLoadDialog(int mode);
 

	
 
// callback from drivers that is called if the game size changes dynamically
 
/* callback from drivers that is called if the game size changes dynamically */
 
void GameSizeChanged(void);
 
bool FileExists(const char *filename);
 
bool ReadLanguagePack(int index);