diff --git a/src/functions.h b/src/functions.h --- a/src/functions.h +++ b/src/functions.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file functions.h */ + #ifndef FUNCTIONS_H #define FUNCTIONS_H @@ -34,17 +36,17 @@ static inline Point RemapCoords2(int x, } -/* clear_land.c */ +/* clear_land.cpp */ void DrawHillyLandTile(const TileInfo *ti); void DrawClearLandTile(const TileInfo *ti, byte set); void DrawClearLandFence(const TileInfo *ti); void TileLoopClearHelper(TileIndex tile); -/* water_land.c */ +/* water_land.cpp */ void DrawShipDepotSprite(int x, int y, int image); void TileLoop_Water(TileIndex tile); -/* players.c */ +/* players.cpp */ bool CheckPlayerHasMoney(int32 cost); void SubtractMoneyFromPlayer(int32 cost); void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost); @@ -57,7 +59,7 @@ void ShowInfo(const char *str); void CDECL ShowInfoF(const char *str, ...); void NORETURN CDECL error(const char *str, ...); -/* openttd.c */ +/* openttd.cpp */ /************** * Warning: DO NOT enable this unless you understand what it does @@ -101,13 +103,13 @@ static inline TileIndex RandomTileSeed(u static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } -uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ +uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); -/* facedraw.c */ +/* facedraw.cpp */ void DrawPlayerFace(uint32 face, int color, int x, int y); -/* texteff.c */ +/* texteff.cpp */ void MoveAllTextEffects(void); void AddTextEffect(StringID msg, int x, int y, uint16 duration); void InitTextEffects(void); @@ -123,23 +125,23 @@ void DeleteAnimatedTile(TileIndex tile); void AnimateAnimatedTiles(void); void InitializeAnimatedTiles(void); -/* tunnelbridge_cmd.c */ +/* tunnelbridge_cmd.cpp */ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len); uint32 GetBridgeLength(TileIndex begin, TileIndex end); int CalcBridgeLenCostFactor(int x); -/* misc_cmd.c */ +/* misc_cmd.cpp */ void PlaceTreesRandomly(void); void InitializeLandscapeVariables(bool only_constants); -/* misc.c */ +/* misc.cpp */ bool IsCustomName(StringID id); void DeleteName(StringID id); char *GetName(char *buff, StringID id, const char* last); -// AllocateNameUnique also tests if the name used is not used anywere else -// and if it is used, it returns an error. +/* AllocateNameUnique also tests if the name used is not used anywere else + * and if it is used, it returns an error. */ #define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true) #define AllocateName(name, skip) RealAllocateName(name, skip, false) StringID RealAllocateName(const char *name, byte skip, bool check_double); @@ -203,7 +205,7 @@ enum { }; void ShowSaveLoadDialog(int mode); -// callback from drivers that is called if the game size changes dynamically +/* callback from drivers that is called if the game size changes dynamically */ void GameSizeChanged(void); bool FileExists(const char *filename); bool ReadLanguagePack(int index);