|
@@ -16,7 +16,7 @@
|
|
|
|
|
|
class GameScannerInfo : public ScriptScanner {
|
|
|
public:
|
|
|
/* virtual */ void Initialize();
|
|
|
void Initialize() override;
|
|
|
|
|
|
/**
|
|
|
* Check if we have a game by name and version available in our list.
|
|
@@ -28,17 +28,17 @@ public:
|
|
|
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
|
|
|
|
|
|
protected:
|
|
|
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
|
|
|
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
|
|
|
/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
|
|
|
/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
|
|
|
/* virtual */ void RegisterAPI(class Squirrel *engine);
|
|
|
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
|
|
|
const char *GetFileName() const override { return PATHSEP "info.nut"; }
|
|
|
Subdirectory GetDirectory() const override { return GAME_DIR; }
|
|
|
const char *GetScannerName() const override { return "Game Scripts"; }
|
|
|
void RegisterAPI(class Squirrel *engine) override;
|
|
|
};
|
|
|
|
|
|
|
|
|
class GameScannerLibrary : public ScriptScanner {
|
|
|
public:
|
|
|
/* virtual */ void Initialize();
|
|
|
void Initialize() override;
|
|
|
|
|
|
/**
|
|
|
* Find a library in the pool.
|
|
@@ -49,11 +49,11 @@ public:
|
|
|
class GameLibrary *FindLibrary(const char *library, int version);
|
|
|
|
|
|
protected:
|
|
|
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
|
|
|
/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
|
|
|
/* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
|
|
|
/* virtual */ const char *GetScannerName() const { return "GS Libraries"; }
|
|
|
/* virtual */ void RegisterAPI(class Squirrel *engine);
|
|
|
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
|
|
|
const char *GetFileName() const override { return PATHSEP "library.nut"; }
|
|
|
Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
|
|
|
const char *GetScannerName() const override { return "GS Libraries"; }
|
|
|
void RegisterAPI(class Squirrel *engine) override;
|
|
|
};
|
|
|
|
|
|
#endif /* GAME_SCANNER_HPP */
|