File diff r23496:661d21df67d7 → r23497:a0ab44ebd2fa
src/game/game_scanner.hpp
Show inline comments
 
@@ -16,7 +16,7 @@
 

	
 
class GameScannerInfo : public ScriptScanner {
 
public:
 
	/* virtual */ void Initialize();
 
	void Initialize() override;
 

	
 
	/**
 
	 * Check if we have a game by name and version available in our list.
 
@@ -28,17 +28,17 @@ public:
 
	class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
 

	
 
protected:
 
	/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
 
	/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
 
	/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
 
	/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
 
	/* virtual */ void RegisterAPI(class Squirrel *engine);
 
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
 
	const char *GetFileName() const override { return PATHSEP "info.nut"; }
 
	Subdirectory GetDirectory() const override { return GAME_DIR; }
 
	const char *GetScannerName() const override { return "Game Scripts"; }
 
	void RegisterAPI(class Squirrel *engine) override;
 
};
 

	
 

	
 
class GameScannerLibrary : public ScriptScanner {
 
public:
 
	/* virtual */ void Initialize();
 
	void Initialize() override;
 

	
 
	/**
 
	 * Find a library in the pool.
 
@@ -49,11 +49,11 @@ public:
 
	class GameLibrary *FindLibrary(const char *library, int version);
 

	
 
protected:
 
	/* virtual */ void GetScriptName(ScriptInfo *info, char *name, const char *last);
 
	/* virtual */ const char *GetFileName() const { return PATHSEP "library.nut"; }
 
	/* virtual */ Subdirectory GetDirectory() const { return GAME_LIBRARY_DIR; }
 
	/* virtual */ const char *GetScannerName() const { return "GS Libraries"; }
 
	/* virtual */ void RegisterAPI(class Squirrel *engine);
 
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
 
	const char *GetFileName() const override { return PATHSEP "library.nut"; }
 
	Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
 
	const char *GetScannerName() const override { return "GS Libraries"; }
 
	void RegisterAPI(class Squirrel *engine) override;
 
};
 

	
 
#endif /* GAME_SCANNER_HPP */