@@ -32,8 +32,8 @@ struct GameStrings {
uint version; ///< The version of the language strings.
LanguageStrings *cur_language; ///< The current (compiled) language.
AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings; ///< The raw strings per language, first must be English/the master language!.
AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
AutoDeleteSmallVector<LanguageStrings *> raw_strings; ///< The raw strings per language, first must be English/the master language!.
AutoDeleteSmallVector<LanguageStrings *> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
StringList string_names; ///< The names of the compiled strings.
void Compile();