diff --git a/src/gamelog.cpp b/src/gamelog.cpp --- a/src/gamelog.cpp +++ b/src/gamelog.cpp @@ -67,7 +67,7 @@ void GamelogReset() const LoggedAction *la = &_gamelog_action[i]; for (uint j = 0; j < la->changes; j++) { const LoggedChange *lc = &la->change[j]; - if (lc->ct == GLCT_PATCH) free(lc->patch.name); + if (lc->ct == GLCT_SETTING) free(lc->setting.name); } free(la->change); } @@ -133,7 +133,7 @@ static const char *la_text[] = { "game loaded", "GRF config changed", "cheat was used", - "patch settings changed", + "settings changed", "GRF bug triggered", }; @@ -211,8 +211,8 @@ void GamelogPrint(GamelogPrintProc *proc } break; - case GLCT_PATCH: - AddDebugText(buf, "Patch setting changed: %s : %d -> %d", lc->patch.name, lc->patch.oldval, lc->patch.newval); + case GLCT_SETTING: + AddDebugText(buf, "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval); break; case GLCT_GRFADD: @@ -360,21 +360,21 @@ void GamelogOldver() lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version); } -/** Logs change in game patches. Only non-networksafe patches are logged - * @param name patch name - * @param oldval old patch value - * @param newval new patch value +/** Logs change in game settings. Only non-networksafe settings are logged + * @param name setting name + * @param oldval old setting value + * @param newval new setting value */ -void GamelogPatch(const char *name, int32 oldval, int32 newval) +void GamelogSetting(const char *name, int32 oldval, int32 newval) { - assert(_gamelog_action_type == GLAT_PATCH); + assert(_gamelog_action_type == GLAT_SETTING); - LoggedChange *lc = GamelogChange(GLCT_PATCH); + LoggedChange *lc = GamelogChange(GLCT_SETTING); if (lc == NULL) return; - lc->patch.name = strdup(name); - lc->patch.oldval = oldval; - lc->patch.newval = newval; + lc->setting.name = strdup(name); + lc->setting.oldval = oldval; + lc->setting.newval = newval; }