File diff r10570:e200b86ce378 → r10571:99cb9a95b4cf
src/gamelog_internal.h
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new file 100644
 
/* $Id$ */
 

	
 
/** @file gamelog_internal.h Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp */
 

	
 
#ifndef GAMELOG_INTERNAL_H
 
#define GAMELOG_INTERNAL_H
 

	
 
#include "network/core/config.h"
 

	
 
/** Type of logged change */
 
enum GamelogChangeType {
 
	GLCT_MODE,        ///< Scenario editor x Game, different landscape
 
	GLCT_REVISION,    ///< Changed game revision string
 
	GLCT_OLDVER,      ///< Loaded from savegame without logged data
 
	GLCT_PATCH,       ///< Non-networksafe patch value changed
 
	GLCT_GRFADD,      ///< Removed GRF
 
	GLCT_GRFREM,      ///< Added GRF
 
	GLCT_GRFCOMPAT,   ///< Loading compatible GRF
 
	GLCT_GRFPARAM,    ///< GRF parameter changed
 
	GLCT_GRFMOVE,     ///< GRF order changed
 
	GLCT_GRFBUG,      ///< GRF bug triggered
 
	GLCT_END,         ///< So we know how many GLCTs are there
 
	GLCT_NONE = 0xFF, ///< In savegames, end of list
 
};
 

	
 

	
 
/** Contains information about one logged change */
 
struct LoggedChange {
 
	GamelogChangeType ct; ///< Type of change logged in this struct
 
	union {
 
		struct {
 
			byte mode;       ///< new game mode - Editor x Game
 
			byte landscape;  ///< landscape (temperate, arctic, ...)
 
		} mode;
 
		struct {
 
			char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision
 
			uint32 newgrf;   ///< _openttd_newgrf_version
 
			uint16 slver;    ///< _sl_version
 
			byte modified;   ///< _openttd_revision_modified
 
		} revision;
 
		struct {
 
			uint32 type;     ///< type of savegame, @see SavegameType
 
			uint32 version;  ///< major and minor version OR ttdp version
 
		} oldver;
 
		GRFIdentifier grfadd;    ///< ID and md5sum of added GRF
 
		struct {
 
			uint32 grfid;    ///< ID of removed GRF
 
		} grfrem;
 
		GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
 
		struct {
 
			uint32 grfid;    ///< ID of GRF with changed parameters
 
		} grfparam;
 
		struct {
 
			uint32 grfid;    ///< ID of moved GRF
 
			int32 offset;    ///< offset, positive = move down
 
		} grfmove;
 
		struct {
 
			char *name;      ///< name of the patch
 
			int32 oldval;    ///< old value
 
			int32 newval;    ///< new value
 
		} patch;
 
		struct {
 
			uint64 data;     ///< additional data
 
			uint32 grfid;    ///< ID of problematic GRF
 
			byte bug;        ///< type of bug, @see enum GRFBugs
 
		} grfbug;
 
	};
 
};
 

	
 

	
 
/** Contains information about one logged action that caused at least one logged change */
 
struct LoggedAction {
 
	LoggedChange *change; ///< First logged change in this action
 
	uint32 changes;       ///< Number of changes in this action
 
	GamelogActionType at; ///< Type of action
 
	uint16 tick;          ///< Tick when it happened
 
};
 

	
 
extern LoggedAction *_gamelog_action;
 
extern uint _gamelog_actions;
 

	
 
#endif /* GAMELOG_INTERNAL_H */