diff --git a/src/gamelog_internal.h b/src/gamelog_internal.h --- a/src/gamelog_internal.h +++ b/src/gamelog_internal.h @@ -19,14 +19,14 @@ * So if the gamelog tells a Grf is missing we do not know whether it was readded or completely removed * at some later point. */ -struct GRFPresence{ +struct GRFPresence { const GRFConfig *gc; ///< GRFConfig, if known bool was_missing; ///< Grf was missing during some gameload in the past GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {} GRFPresence() = default; }; -typedef SmallMap GrfIDMapping; +using GrfIDMapping = std::map; struct LoggedChange { LoggedChange(GamelogChangeType type = GLCT_NONE) : ct(type) {}