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@@ -5,49 +5,49 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "company_func.h"
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#include "variables.h"
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#include "thread.h"
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#include "command_func.h"
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#include "genworld.h"
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#include "gfxinit.h"
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#include "window_func.h"
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#include "network/network.h"
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#include "debug.h"
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#include "settings_func.h"
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#include "heightmap.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "map_func.h"
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#include "date_func.h"
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#include "core/random_func.hpp"
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#include "engine_func.h"
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#include "settings_type.h"
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#include "newgrf_storage.h"
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#include "water.h"
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#include "tilehighlight_func.h"
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#include "saveload.h"
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#include "saveload/saveload.h"
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#include "table/sprites.h"
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void GenerateClearTile();
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void GenerateIndustries();
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void GenerateUnmovables();
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bool GenerateTowns();
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void GenerateTrees();
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void StartupEconomy();
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void StartupCompanies();
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void StartupDisasters();
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void InitializeGame(uint size_x, uint size_y, bool reset_date);
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/* Please only use this variable in genworld.h and genworld.c and
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* nowhere else. For speed improvements we need it to be global, but
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* in no way the meaning of it is to use it anywhere else besides
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* in the genworld.h and genworld.c! -- TrueLight */
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gw_info _gw;
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/**
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* Set the status of the Paint flag.
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* If it is true, the thread will hold with any futher generating till
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