@@ -25,12 +25,13 @@
#include "settings_type.h"
#include "newgrf_storage.h"
#include "water.h"
#include "blitter/factory.hpp"
#include "tilehighlight_func.h"
#include "saveload/saveload.h"
#include "void_map.h"
#include "table/sprites.h"
void GenerateClearTile();
void GenerateIndustries();
void GenerateUnmovables();
@@ -103,12 +104,18 @@ static void _GenerateWorld(void *arg)
StartupEconomy();
/* Don't generate landscape items when in the scenario editor. */
if (_gw.mode == GW_EMPTY) {
SetGeneratingWorldProgress(GWP_UNMOVABLE, 1);
/* Make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
for (uint row = 0; row < MapSizeY(); row++) MakeVoid(TileXY(0, row));
for (uint col = 0; col < MapSizeX(); col++) MakeVoid(TileXY(col, 0));
}
/* Make the map the height of the patch setting */
if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);
ConvertGroundTilesIntoWaterTiles();
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
} else {