File diff r25654:e264fd698eb2 → r25655:1030dcb7eb52
src/genworld.cpp
Show inline comments
 
@@ -91,7 +91,7 @@ static void _GenerateWorld()
 

	
 
	try {
 
		_generating_world = true;
 
		if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait...");
 
		if (_network_dedicated) Debug(net, 3, "Generating map, please wait...");
 
		/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
 
		if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
 
		_random.SetSeed(_settings_game.game_creation.generation_seed);
 
@@ -188,8 +188,8 @@ static void _GenerateWorld()
 

	
 
		ShowNewGRFError();
 

	
 
		if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game");
 
		DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
 
		if (_network_dedicated) Debug(net, 3, "Map generated, starting game");
 
		Debug(desync, 1, "new_map: {:08x}", _settings_game.game_creation.generation_seed);
 

	
 
		if (_debug_desync_level > 0) {
 
			char name[MAX_PATH];
 
@@ -204,7 +204,7 @@ static void _GenerateWorld()
 

	
 
		if (_network_dedicated) {
 
			/* Exit the game to prevent a return to main menu.  */
 
			DEBUG(net, 0, "Generating map failed; closing server");
 
			Debug(net, 0, "Generating map failed; closing server");
 
			_exit_game = true;
 
		} else {
 
			SwitchToMode(_switch_mode);