diff --git a/src/genworld.cpp b/src/genworld.cpp --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -91,7 +91,7 @@ static void _GenerateWorld() try { _generating_world = true; - if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait..."); + if (_network_dedicated) Debug(net, 3, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); _random.SetSeed(_settings_game.game_creation.generation_seed); @@ -188,8 +188,8 @@ static void _GenerateWorld() ShowNewGRFError(); - if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game"); - DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed); + if (_network_dedicated) Debug(net, 3, "Map generated, starting game"); + Debug(desync, 1, "new_map: {:08x}", _settings_game.game_creation.generation_seed); if (_debug_desync_level > 0) { char name[MAX_PATH]; @@ -204,7 +204,7 @@ static void _GenerateWorld() if (_network_dedicated) { /* Exit the game to prevent a return to main menu. */ - DEBUG(net, 0, "Generating map failed; closing server"); + Debug(net, 0, "Generating map failed; closing server"); _exit_game = true; } else { SwitchToMode(_switch_mode);