diff --git a/src/genworld.cpp b/src/genworld.cpp --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -101,7 +101,7 @@ static void _GenerateWorld(void *) try { _generating_world = true; _modal_progress_work_mutex->BeginCritical(); - if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait..."); + if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); _random.SetSeed(_settings_game.game_creation.generation_seed); @@ -198,7 +198,7 @@ static void _GenerateWorld(void *) ShowNewGRFError(); - if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game"); + if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game"); DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed); if (_debug_desync_level > 0) {