diff --git a/src/genworld.cpp b/src/genworld.cpp --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file genworld.cpp */ + #include "stdafx.h" #include "openttd.h" #include "functions.h" @@ -87,10 +89,10 @@ static void *_GenerateWorld(void *arg) SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0); IncreaseGeneratingWorldProgress(GWP_MAP_INIT); - // Must start economy early because of the costs. + /* Must start economy early because of the costs. */ StartupEconomy(); - // Don't generate landscape items when in the scenario editor. + /* Don't generate landscape items when in the scenario editor. */ if (_gw.mode == GW_EMPTY) { SetGeneratingWorldProgress(GWP_UNMOVABLE, 1); @@ -103,7 +105,7 @@ static void *_GenerateWorld(void *arg) GenerateLandscape(_gw.mode); GenerateClearTile(); - // only generate towns, tree and industries in newgame mode. + /* only generate towns, tree and industries in newgame mode. */ if (_game_mode != GM_EDITOR) { GenerateTowns(); GenerateIndustries(); @@ -112,7 +114,7 @@ static void *_GenerateWorld(void *arg) } } - // These are probably pointless when inside the scenario editor. + /* These are probably pointless when inside the scenario editor. */ SetGeneratingWorldProgress(GWP_GAME_INIT, 3); StartupPlayers(); IncreaseGeneratingWorldProgress(GWP_GAME_INIT); @@ -121,7 +123,7 @@ static void *_GenerateWorld(void *arg) StartupDisasters(); _generating_world = false; - // No need to run the tile loop in the scenario editor. + /* No need to run the tile loop in the scenario editor. */ if (_gw.mode != GW_EMPTY) { uint i; @@ -230,7 +232,7 @@ void HandleGeneratingWorldAbortion(void) /** * Generate a world. - * @param mode The mode of world generation (@see GenerateWorldModes). + * @param mode The mode of world generation (see GenerateWorldModes). * @param size_x The X-size of the map. * @param size_y The Y-size of the map. */