diff --git a/src/genworld.h b/src/genworld.h --- a/src/genworld.h +++ b/src/genworld.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file genworld.h */ + #ifndef GENWORLD_H #define GENWORLD_H @@ -18,28 +20,28 @@ * Otherwise you will get inconsistent behaviour. */ enum { - LG_ORIGINAL = 0, //! The original landscape generator - LG_TERRAGENESIS = 1, //! TerraGenesis Perlin landscape generator + LG_ORIGINAL = 0, ///< The original landscape generator + LG_TERRAGENESIS = 1, ///< TerraGenesis Perlin landscape generator - GENERATE_NEW_SEED = (uint)-1, //! Create a new random seed + GENERATE_NEW_SEED = (uint)-1, ///< Create a new random seed }; typedef void gw_done_proc(void); typedef void gw_abort_proc(void); typedef struct gw_info { - bool active; //! Is generating world active - bool abort; //! Whether to abort the thread ASAP - bool wait_for_draw; //! Are we waiting on a draw event - bool quit_thread; //! Do we want to quit the active thread - bool threaded; //! Whether we run _GenerateWorld threaded - int mode; //! What mode are we making a world in - PlayerID lp; //! The local_player before generating - uint size_x; //! X-size of the map - uint size_y; //! Y-size of the map - gw_done_proc *proc; //! Proc that is called when done (can be NULL) - gw_abort_proc *abortp; //! Proc that is called when aborting (can be NULL) - OTTDThread *thread; //! The thread we are in (can be NULL) + bool active; ///< Is generating world active + bool abort; ///< Whether to abort the thread ASAP + bool wait_for_draw; ///< Are we waiting on a draw event + bool quit_thread; ///< Do we want to quit the active thread + bool threaded; ///< Whether we run _GenerateWorld threaded + int mode; ///< What mode are we making a world in + PlayerID lp; ///< The local_player before generating + uint size_x; ///< X-size of the map + uint size_y; ///< Y-size of the map + gw_done_proc *proc; ///< Proc that is called when done (can be NULL) + gw_abort_proc *abortp; ///< Proc that is called when aborting (can be NULL) + OTTDThread *thread; ///< The thread we are in (can be NULL) } gw_info; #ifdef TEMPORARY_OTTDTHREAD_DEFINITION @@ -48,16 +50,16 @@ typedef struct gw_info { #endif typedef enum gwp_classes { - GWP_MAP_INIT, /* Initialize/allocate the map, start economy */ - GWP_LANDSCAPE, /* Create the landscape */ - GWP_ROUGH_ROCKY, /* Make rough and rocky areas */ - GWP_TOWN, /* Generate towns */ - GWP_INDUSTRY, /* Generate industries */ - GWP_UNMOVABLE, /* Generate unmovables (radio tower, light houses) */ - GWP_TREE, /* Generate trees */ - GWP_GAME_INIT, /* Initialize the game */ - GWP_RUNTILELOOP, /* Runs the tile loop 1280 times to make snow etc */ - GWP_GAME_START, /* Really prepare to start the game */ + GWP_MAP_INIT, ///< Initialize/allocate the map, start economy + GWP_LANDSCAPE, ///< Create the landscape + GWP_ROUGH_ROCKY, ///< Make rough and rocky areas + GWP_TOWN, ///< Generate towns + GWP_INDUSTRY, ///< Generate industries + GWP_UNMOVABLE, ///< Generate unmovables (radio tower, light houses) + GWP_TREE, ///< Generate trees + GWP_GAME_INIT, ///< Initialize the game + GWP_RUNTILELOOP, ///< Runs the tile loop 1280 times to make snow etc + GWP_GAME_START, ///< Really prepare to start the game GWP_CLASS_COUNT } gwp_class; @@ -71,7 +73,7 @@ static inline bool IsGeneratingWorld(voi return _gw.active; } -/* genworld.c */ +/* genworld.cpp */ void SetGeneratingWorldPaintStatus(bool status); bool IsGeneratingWorldReadyForPaint(void); bool IsGenerateWorldThreaded(void); @@ -83,7 +85,7 @@ void AbortGeneratingWorld(void); bool IsGeneratingWorldAborted(void); void HandleGeneratingWorldAbortion(void); -/* genworld_gui.c */ +/* genworld_gui.cpp */ void SetGeneratingWorldProgress(gwp_class cls, uint total); void IncreaseGeneratingWorldProgress(gwp_class cls); void PrepareGenerateWorldProgress(void);