File diff r17475:4f9f7a996b1b → r17476:d3b7a183536d
src/genworld_gui.cpp
Show inline comments
 
@@ -416,26 +416,32 @@ struct GenerateLandscapeWindow : public 
 
			case GLAND_HEIGHTMAP_SIZE_TEXT:
 
				if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
 
					SetDParam(0, this->y);
 
					SetDParam(1, this->x);
 
				} else {
 
					SetDParam(0, this->x);
 
					SetDParam(1, this->y);
 
				}
 
				break;
 
		}
 
	}
 

	
 
	virtual void OnInvalidateData(int data = 0)
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		/* Update the climate buttons */
 
		this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
 
		this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
 
		this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
 
		this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
 

	
 
		/* You can't select smoothness / non-water borders if not terragenesis */
 
		if (mode == GLWM_GENERATE) {
 
			this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
 
			this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
 
			this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
 
			this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,