@@ -1059,13 +1059,13 @@ struct CreateScenarioWindow : public Win
case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.map_height_limit);
}
_left_button_clicked = false;
break;
case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
@@ -1105,13 +1105,13 @@ struct CreateScenarioWindow : public Win
this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
case WID_CS_FLAT_LAND_HEIGHT_TEXT:
this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.map_height_limit);